Commands shown for Wade

The table transcribes the English menu in a published gameplay image. This is a selection of pre-release battle commands, not the complete skill list. Names and resource costs may change before release.

CommandWhat is visibleContext
Resonant Edge3 BPWade’s battle menu
Slash0 BPSelected command · 1 Foe
GuardCommand nameWade’s battle menu
Rend Armor5 MPWade’s battle menu
Cleave4 MPWade’s battle menu

The screen does not show a numerical cost beside Guard. This is not the same as establishing that Guard always costs zero. Slash is the selected entry, so the “1 Foe” detail belongs to Slash; it should not be applied to every command in the list.

Look at the original battle screen

Wade’s command menu showing Resonant Edge 3 BP, Slash 0 BP, Guard, Rend Armor 5 MP and Cleave 4 MP
Official Steam gameplay screenshot. Open the image to examine the menu and timeline. © Marvelous Inc.

Resonant Edge appears above Slash and carries a BP cost. The image alone does not name its source class or explain whether the entry has a special command category. Rend Armor and Cleave have readable MP costs, but their full effect descriptions are not selected in this picture.

Keep BP and MP separate

The menu displays BP as well as MP. Wade’s MP appears beside his HP in the portrait area, while a separate BP indicator sits above the command list. There is no announced conversion rate between those resources in the cited materials.

For a useful comparison, begin with what is visible: a command’s name, its displayed resource and its cost. Damage, status duration, delay strength, cooldowns and exact unlock requirements should come from a full skill description or repeatable gameplay evidence. They cannot be calculated from the name of an ability.

How skills connect to progression

The publisher describes Psychometry as a way to inherit abilities and classes from past heroes through objects and their memories. Those powers can be combined to create a battle style. The class guide covers that structure without assigning these five commands to an unannounced class.

In battle, Future Sight gives the command decision another layer: what happens to the approaching enemy action? The announced system supports preparing for, delaying or cancelling attacks. The available screenshot does not establish which of the five commands provides each of those effects.

Sources & further reading

Last updated September 10, 2026 · Editorial approach · Suggest a correction