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Urvis Ael landscape in Eternal Anima
01 / The White City

Urvis Ael

A white city suspended in the sky, ruled by the Almighty. Its isolation is both physical and political: progress is forbidden, and the security force protects an endless, unchanging present.

3 introduced characters · Order above all

Explore Urvis Ael
Port Azurea landscape in Eternal Anima
02 / A haven on the Forbidden Sea

Port Azurea

A floating settlement built by people living beyond Urvis Ael’s control. Castaways make use of drifting material and salvaged relics, even as the sea and its monsters threaten their independence.

7 introduced characters · Freedom among the wreckage

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Ambulis landscape in Eternal Anima
03 / The land of the Forest Guardians

Ambulis

A land shaped by abundant nature, cooperation and old traditions. The people of Talini Village rely on Forest Guardians and rituals of prayer, while Marti and Mayaca give its past and present very different faces.

5 introduced characters · Nature, tradition and inheritance

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Three places, four lost continents

The announcement says Wade’s journey crosses the past and present of four lost continents. That does not mean the three regions currently introduced above are a complete list of those continents. Urvis Ael is a city; Port Azurea is a settlement on the Forbidden Sea; Ambulis is the region whose past and present characters are introduced in detail.

Keeping the place types separate helps when reading character biographies. The official world page associates Wade with Urvis Ael, Neria and M.O.S. with Port Azurea, and Marti with the past of Ambulis.

Explore through people and memories

Each place offers a different way into the story. Urvis Ael introduces the conflict around change. Port Azurea shows people surviving beyond that imposed order. Ambulis turns inheritance into a relationship between individuals across time. The timeline and generation map connect these regional introductions.

The official screenshots show villages, forests, sea travel and battles, but they do not label every location. This guide keeps named places tied to their official descriptions instead of assigning names or collectible routes to unidentified scenes.

Sources & further reading

Last updated September 10, 2026 · Editorial approach · Suggest a correction

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